Table of Contents
1. Executive Summary
Ghost Hunter is a next-generation Play-to-Earn (P2E) Web3 game built on the Solana blockchain. Players connect their Phantom wallet, battle time-based Ghost bosses every hour, and earn $GHOST SPL tokens proportional to their damage contribution. The game combines accessible gameplay with genuine token utility, creating a sustainable on-chain economy backed by real user activity.
The project is architected as a full-stack Web3 application with a Next.js frontend, a persistent Node.js backend handling game state and cron-based boss spawning, a PostgreSQL database with Prisma ORM, and Redis for real-time cooldown enforcement. Token minting is handled server-side via the Solana SPL token program, with smart contracts written using the Anchor framework.
Ghost Hunter targets the rapidly growing intersection of blockchain gaming and decentralized finance (DeFi), offering players multiple revenue streams: boss battle rewards, Hunter power upgrades, daily streak bonuses, and a referral commission system. Beyond the core battle loop, the game features an expansive set of interconnected systems including guilds, companion pets, story-driven quests, material crafting, a P2P marketplace with on-chain SOL escrow, PvP arena duels, multi-room dungeons, and an unlockable lore codex. A seasonal Battle Pass system provides additional progression with free and premium reward tracks.
2. Game Overview
Ghost Hunter is a boss battle game where each player battles their own personal Ghost boss. Each attack deals damage equal to the player's current Hunter power, and every point of damage dealt earns the equivalent amount in $GHOST tokens. When the Ghost is defeated, the player receives a kill bonus of Ghost Level × 150 $GHOST and a new, stronger Ghost spawns immediately.
The gameplay is intentionally minimal and accessible, designed for daily engagement without demanding hours of play time:
- •Connect Phantom wallet to enter the game world
- •Register as a Hunter with a base power of 12 damage
- •Attack the active Ghost Boss once every 1 hour
- •Earn $GHOST tokens proportional to damage dealt
- •Upgrade Hunter power using SOL to earn more per attack
- •Maintain daily attack streaks for bonus token rewards
- •Recruit new players via referral links to earn passive commissions
- •Progress through seasonal Battle Pass tiers by earning XP from attacks and kills
Each player has their own personal Ghost boss that spawns on-demand — when they register and automatically after defeating their current Ghost. The boss levels up with each kill:
Since each wallet has its own Ghost boss, players progress at their own pace. Higher-level Ghosts have more HP but offer significantly greater rewards, incentivizing continued engagement and power upgrades.
Every wallet starts with a base attack power of 12, meaning each attack deals 12 damage to the Ghost. Players can permanently increase their Hunter power by purchasing boost packages with SOL, which are processed and verified on-chain before being applied to their profile.
3. Game Economy
Ghost Hunter's economy is designed around the balanced interplay between token emission (earning $GHOST) and token sinks (spending SOL for upgrades), ensuring the ecosystem remains sustainable over time.
Players can purchase power upgrades using SOL. Each package permanently increases attack damage and grants a bonus $GHOST mint:
| Package | Power Gained | SOL Cost | $GHOST Bonus |
|---|---|---|---|
| ⚡ Spark (Tier I) | +12 dmg | 0.10 SOL | +10 $GHOST |
| 🔥 Blaze (Tier II) | +24 dmg | 0.18 SOL | +18 $GHOST |
| 💥 Blast (Tier III) | +36 dmg | 0.25 SOL | +25 $GHOST |
| 💀 Reaper (Tier IV) | +60 dmg | 0.40 SOL | +40 $GHOST |
| 🔱 Mythic (Tier V) | +120 dmg | 0.75 SOL | +75 $GHOST |
| ✨ Celestial (Tier VI) | +240 dmg | 1.25 SOL | +125 $GHOST |
Ghost Hunter features a 30-day streak cycle with milestone rewards every 5 days. Players must attack at least once every 24 hours to maintain their streak:
- •Streak counter increments when the player attacks on consecutive days
- •Missing a day resets the streak to day 1
- •Day 5: +100 $GHOST
- •Day 10: +150 $GHOST
- •Day 15: +200 $GHOST
- •Day 20: +250 $GHOST
- •Day 25: +300 $GHOST
- •Day 30: +350 $GHOST (total: 1,350 $GHOST per 30-day cycle)
- •After day 30, the streak resets to day 1 and the cycle begins again
- •A 24-hour countdown timer in the Battle page shows time remaining to keep streak alive
Each Hunter receives a unique referral code derived from their wallet address. When a new player registers using this code:
- •The referrer earns 5% of all $GHOST tokens the referred player earns from ghost kills (including kill bonus)
- •The referrer earns 3% (in $GHOST equivalent) of any SOL the referred player spends on boosts
- •The referrer earns 5% of the referred player's daily streak bonus rewards
- •Self-referral is prevented at the protocol level
- •Referral rewards are credited automatically upon each qualifying transaction
Ghost Hunter features unlimited daily earnings — there is no daily cap on $GHOST earned from attacks or kills. This design philosophy maximizes player engagement and rewards active gameplay.
Economic balance is maintained through the 1-hour attack cooldown, which naturally limits how frequently players can earn. Daily earning analytics are still tracked for internal monitoring purposes.
Ghost Hunter features a 10-tier badge achievement system. Badges are awarded when players land the killing blow on a ghost within a specific level range:
| Badge | Ghost Level | $GHOST Reward |
|---|---|---|
| 👻 Phantom Initiate | Lv 1-10 | 100 $GHOST |
| 🔮 Soul Stalker | Lv 10-20 | 200 $GHOST |
| ⚔️ Wraith Hunter | Lv 20-30 | 300 $GHOST |
| 🗡️ Specter Slayer | Lv 30-40 | 400 $GHOST |
| 💀 Ectoplasm Reaper | Lv 40-50 | 500 $GHOST |
| 🌑 Shadow Vanquisher | Lv 50-60 | 600 $GHOST |
| 💥 Poltergeist Crusher | Lv 60-70 | 700 $GHOST |
| 🔇 Banshee Silencer | Lv 70-80 | 800 $GHOST |
| ☠️ Revenant Destroyer | Lv 80-90 | 900 $GHOST |
| 👑 Ghost Lord | Lv 90-100 | 1,000 $GHOST |
Each badge can only be earned once per wallet. Total potential ghost tier badge earnings: 5,500 $GHOST.
| Badge | Requirement | $GHOST Reward |
|---|---|---|
| 🧱 Tower Climber | Floor 10 | 150 $GHOST |
| ⚔️ Tower Warrior | Floor 25 | 300 $GHOST |
| 🏅 Tower Champion | Floor 50 | 500 $GHOST |
| 🌟 Tower Legend | Floor 100 | 750 $GHOST |
| 🔱 Tower Titan | Floor 200 | 1,000 $GHOST |
| Badge | Requirement | $GHOST Reward |
|---|---|---|
| 🥊 PvP Rookie | 1 Win | 150 $GHOST |
| ⚔️ PvP Fighter | 5 Wins | 300 $GHOST |
| 🏆 PvP Veteran | 10 Wins | 450 $GHOST |
| 👑 PvP Champion | 25 Wins | 650 $GHOST |
| 🔥 PvP Legend | 50 Wins | 750 $GHOST |
| Badge | Requirement | $GHOST Reward |
|---|---|---|
| 🐾 Pet Companion | Pet Level 5 | 100 $GHOST |
| 🦎 Pet Trainer | Pet Level 10 | 200 $GHOST |
| 🦅 Pet Master | Pet Level 15 | 300 $GHOST |
| 🐉 Pet Lord | Pet Level 20 | 400 $GHOST |
| 🦄 Pet Legend | Pet Level 30 | 500 $GHOST |
| Badge | Requirement | $GHOST Reward |
|---|---|---|
| 📜 Quest Beginner | Chapter 1 | 200 $GHOST |
| 📖 Quest Seeker | Chapter 2 | 400 $GHOST |
| 📚 Quest Adventurer | Chapter 3 | 600 $GHOST |
| 🌟 Quest Hero | Chapter 4 | 800 $GHOST |
| 👑 Quest Master | Chapter 5 | 1,000 $GHOST |
All badges are displayed in the Hunter Profile page. Players can select one badge as their profile display badge.
Ghost Hunter features a seasonal Battle Pass system with 30 tiers of rewards. Each season runs for 30 days, and players earn XP to progress through tiers by playing the game. Rewards are auto-claimed instantly when a tier is reached. Season 2 introduced new reward types including items, pets, titles, and avatar frames.
XP is earned through: Attacking a Ghost Boss (+80 XP), Killing a Ghost Boss (+480 XP), and Spinning the Wheel (+120 XP). Total XP required for Tier 30: 46,500 XP.
Premium track also awards higher $GHOST per tier (Tier Level × 40) plus all free track rewards. Total premium completion bonus: +88 Permanent DMG and Boss Cooldown reduced to 40 minutes. Season 2 premium rewards also include exclusive items, pets, titles, and animated avatar frames.
Players who purchase premium mid-season automatically receive all premium rewards retroactively for tiers already completed. Each season's rewards are exclusive and will not return in future seasons.
The Spin Wheel offers additional rewards through two tiers. Free spin cooldown: 12 hours.
- •Referral commission: 5% on $GHOST rewards from spins
- •Each spin grants +240 Battle Pass XP
Ghost Hunter features a guild system that enables players to form teams of up to 50 members and earn collective bonuses. Guilds add a social layer to the game, rewarding coordination and group activity.
- •Players can create a guild for 0.2 SOL or join an existing one
- •Maximum 50 members per guild
- •Guilds earn XP from member kills and attacks
- •Guild levels unlock bonuses: +2% damage bonus per level, +1% ghost reward bonus per level
- •Max guild level: 20
- •Guild leaderboard tracks weekly performance
- •Members earn roles: Member, Officer, Leader — based on contribution
A story-driven quest system provides structured progression with 5 chapters and 25 total quests. Each chapter unlocks sequentially, guiding players through the Ghost Hunter narrative.
- •5 story chapters with 5 quests each (25 total quests)
- •Quests unlock sequentially within chapters
- •Quest types: KILL (defeat ghosts), DAMAGE (deal total damage), STREAK (maintain streaks), LEVEL (reach ghost level)
- •Rewards: $GHOST tokens + XP per quest completion
- •Chapter completion bonuses
- •Quest progress tracked per wallet
The item system introduces consumable buffs and equipment with a 5-tier rarity structure. Items can be purchased from the shop, dropped from ghost kills, or crafted from materials.
- •10 unique items across 5 rarity tiers (Common, Uncommon, Rare, Epic, Legendary)
- •Item types: Damage potions, cooldown scrolls, ghost charms, ghost lures
- •Items purchasable with $GHOST tokens from the in-game shop
- •Items can be used in battle for temporary buffs
- •Items dropped randomly from ghost kills (rarity-weighted)
- •Inventory management with equip and use mechanics
Weekly tournaments allow players to compete for SOL prize pools. Entry requires a SOL fee, and the top performers share the winnings based on total damage dealt during the tournament period.
- •Weekly tournaments with SOL entry fees (0.05 SOL)
- •Score = total damage dealt during tournament period
- •Top 3 players share the prize pool (50% / 30% / 20%)
- •10% house fee on prize pool
- •Auto-finalization after tournament ends
- •Tournament leaderboard with real-time rankings
Companion pets provide passive combat bonuses and level up alongside the player. Each pet has a unique element theme and rarity tier, with bonuses that scale as the pet gains experience. Season 2 introduced 2 Legendary-tier pets with powerful bonuses.
- •10 unique pets across 5 rarity tiers (Common, Uncommon, Rare, Epic, Legendary)
- •Free starter pet (Shadow Wisp) for all players
- •Premium pets purchasable with SOL (0.05 - 0.30 SOL)
- •2 Legendary pets: Inferno Dragon (DAMAGE) & Celestial Kitsune (GHOST_PCT)
- •Pets provide passive bonuses: DAMAGE bonus or GHOST_PCT (ghost reward percentage)
- •Pets gain XP from attacks and level up (max level 50)
- •Bonus scales with pet level: bonusBase × (1 + (level-1) × bonusPerLvl)
- •One active pet at a time — can be renamed and fed (+50 XP per feed)
- •Element themes: Shadow, Spirit, Ghost, Phantom, Fire, Thunder, Poison, Void, Inferno, Celestial
The Forge allows players to craft items from materials dropped during ghost battles. Higher-level ghosts drop rarer materials, creating a natural progression incentive.
- •4 crafting materials dropped from ghost battles: Ectoplasm (15%), Shadow Shard (8%), Phantom Core (3%, level 5+), Spirit Essence (1%, level 10+)
- •10 recipes to craft items from materials
- •Some recipes require SOL crafting fee
- •Crafted items go directly to inventory
- •Material drops scale with ghost level
The marketplace enables true peer-to-peer item trading powered by an on-chain escrow system built on Solana. When a buyer purchases an item, a single atomic transaction executes two SOL transfers: the full listed price goes directly to the seller's wallet, and a 5% marketplace fee goes to the protocol treasury. Both transfers are verified on-chain before the item changes hands, ensuring trustless and secure commerce.
- •True P2P trading: seller receives SOL directly to their Phantom wallet
- •Atomic dual-transfer: both payments in one Solana transaction (no partial execution)
- •On-chain verification: backend confirms both transfers before item delivery
- •Anchor smart contract with MarketplaceState PDA for fee enforcement
- •Self-trade prevention: buyers cannot purchase their own listings
- •Browse, search, and filter listings by item name and rarity
- •Real-time market stats: active listings, total sold, volume, floor prices
- •Cancel listings at any time (item returned to inventory)
- •Marketplace pause/resume and fee adjustment by admin (on-chain governance)
The PvP Arena introduces competitive player-versus-player combat with $GHOST token wagers. Matches use a best-of-3 format with an ELO rating system and a 5-tier ranking system for balanced matchmaking.
- •Best-of-3 asynchronous PvP matches
- •$GHOST wager matches (free or wager mode)
- •Power + random(1-20) determines round winner, 20% critical hit chance (1.5x damage)
- •ELO rating system (K-factor: 25)
- •5 tier ranks: IRON → BRONZE → SILVER → GOLD → DIAMOND (power + ELO based)
- •Matchmaking: ±1 tier difference accepted for balanced fights
- •$GHOST matches: Winner takes 95% (5% house cut to Burn Pool)
- •Winner: own wager unlocked + net profit added to totalGhostEarned
- •Loser: wager deducted from totalGhostEarned + escrow unlocked
- •$GHOST escrow: tokens locked on match creation, refunded on cancel
- •PvP leaderboard sorted by ELO rating
- •Match history with round-by-round results and tier badges
Dungeons offer multi-room exploration with escalating difficulty and boss encounters. Players progress through rooms, facing increasingly powerful enemies for greater rewards.
- •5 dungeons with 3 difficulty tiers (Normal, Hard, Nightmare)
- •5 rooms per dungeon with escalating difficulty multipliers [1x, 1.3x, 1.6x, 2x, 3x]
- •Room 5 is always a boss room
- •First daily run free, additional runs cost SOL
- •Rewards: $GHOST tokens from reward pool, scaled by difficulty
- •Difficulty multipliers: Normal 1x, Hard 1.5x, Nightmare 2.5x
- •Dungeon leaderboard tracks fastest completions
- •Dungeon badge milestones: 1, 5, 10, 25, 50 clears (150-800 $GHOST rewards)
The Lore & Codex system reveals the world-building narrative of Ghost Hunter through unlockable entries tied to gameplay achievements. Players discover the hidden history of the ghost realm as they progress.
- •36 lore entries across 7 categories: Origins, Ghost Types, Phantom Lord, Hunter Legacy, World Lore, Evolution, Hidden
- •Entries unlock based on player achievements: ghost level, kills, quests, badges, streaks, dungeon completions, PvP wins
- •Reading progress tracked per wallet
- •Hidden entries discoverable through special gameplay milestones
Community raid event where all hunters attack the same boss together. A new World Boss spawns every 12 hours.
Multi-layered bot prevention system protecting game integrity.
- •Ghost Challenge: Human verification required for all new players (pick correct ghost color, 3 rounds)
- •Backend Enforcement: All routes protected — challengeCompleted=false blocks ghost spawn, attack, spin, login, missions
- •Referral Threshold: 10 attacks minimum to activate referral rewards
- •Rate Limiting: Max 5 referrals per hour + IP-based referral limits
- •Auto Cleanup: Bot account removal cron runs every 12 hours, stale ghost cleanup every hour
- •Suspicious Activity Detection: High registration rate monitoring, referral abuse tracking per IP
Tower Defense is an infinite-wave strategy mode where hunters build and upgrade towers to defend against waves of enemies. The mode features deep progression with rune gacha, skill trees, and a prestige system.
- •8 tower types (5 free + 2 SOL purchasable + 1 prestige-exclusive), each with 5 upgrade levels
- •8 enemy types + 3 boss variants (Mini Boss, Mega Boss, Nightmare Boss)
- •12 runes with gacha system (Common → Mythic rarity), 3 rune sockets per tower
- •4 skill trees: Offense, Defense, Economy, Strategy — 40 total skill nodes
- •Prestige system: reset at wave 50+ to earn prestige tokens for exclusive upgrades
- •Offline earnings: 60% rate, max 8 hours accumulation
- •13 SOL purchase options (towers, runes, skill resets, speed boosts)
- •Leaderboard: top 100 by highest wave reached
- •$GHOST rewards per wave clear, scaling with wave number
The Daily Shop presents 4 rotating offers per day, drawn from a pool of 30 unique items. Each player sees different offers based on wallet-seeded randomization, ensuring a personalized shopping experience.
- •30 unique offers in the pool (damage boosts, pet XP, spin credits, items, buffs)
- •4 offers shown per day, refreshed daily at midnight UTC
- •Wallet-seeded selection ensures fairness (no duplicates per day)
- •SOL-priced items with reveal animation on purchase
- •Each offer can only be purchased once per day
Daily Challenges provide 3 unique tasks each day from a pool of 10 challenge types. Completing all 3 earns a bonus reward, encouraging diverse gameplay.
- •10 challenge types: attack, kill, spin, earn GHOST, use items, PvP wins, dungeon clears, tower floors, etc.
- •3 challenges assigned per day, tracked via backend
- •Individual rewards per challenge completion
- •500 $GHOST bonus for completing all 3 daily challenges
- •Resets daily at midnight UTC
Mystery Chests drop randomly during gameplay with a 10% chance. Opening a chest requires a key purchasable with SOL, adding an element of surprise and anticipation to every session.
- •10% drop chance from ghost kills
- •Key cost: 0.03 SOL to open
- •9 possible rewards: $GHOST, permanent damage, pet XP, spin credits, BP XP, rare items, and more
- •Rarity-weighted reward pool with visual unboxing animation
Beyond passive referral commissions, hunters earn milestone rewards for reaching referral count thresholds. These provide escalating bonuses that reward community builders.
Ghost Hunter features a cosmetic customization system allowing players to personalize their profile with avatar frames and colored names. Cosmetics are purely visual and do not affect gameplay balance.
- •Avatar Frames: 5 free + 5 paid animated frames
- •Color Names: 4 free + 4 paid gradient name colors
- •Frames and colors visible on profile, leaderboard, and PvP
- •Some cosmetics earnable through Battle Pass, referral milestones, and achievements
- •3 visual themes: Phantom Dark, Emerald Abyss, Crimson Eclipse
4. Tokenomics
| Allocation | Percentage | Amount |
|---|---|---|
| Play-to-Earn Rewards | 40% | 400,000,000 $GHOST |
| Ecosystem & Treasury | 20% | 200,000,000 $GHOST |
| Team & Advisors | 15% | 150,000,000 $GHOST |
| Marketing & Airdrops | 12% | 120,000,000 $GHOST |
| Liquidity Pool | 8% | 80,000,000 $GHOST |
| Seed Round Investors | 5% | 50,000,000 $GHOST |
| TOTAL | 100% | 1,000,000,000 $GHOST |
- •Play-to-Earn Rewards: Emitted dynamically through gameplay — no lockup
- •Ecosystem & Treasury: 6-month cliff, then 24-month linear vesting
- •Team & Advisors: 12-month cliff, then 36-month linear vesting
- •Marketing & Airdrops: Unlocked over 18 months based on campaign milestones
- •Liquidity Pool: 50% unlocked at TGE, remaining over 12 months
- •Seed Round Investors: 3-month cliff, then 18-month linear vesting
$GHOST tokens have multiple use cases within the Ghost Hunter ecosystem:
- •In-game rewards: Earned through boss battles, streaks, and referrals
- •Governance: Token holders will vote on game parameter changes (post-launch)
- •PvP Wagers: Stake $GHOST tokens in arena matches against other players
- •Deflationary Burn: 5% of $GHOST PvP pot permanently burned, reducing total supply
- •Premium features: Future NFT minting, special boss events, and cosmetics
- •Exchange trading: Listed on decentralized exchanges (DEXs) on Solana
- •Staking: Future staking pools for passive yield (planned Phase 3)
5. Roadmap
Ghost Hunter's development roadmap is structured across five phases, taking the project from MVP to a fully decentralized gaming ecosystem.
6. Investor Information
Ghost Hunter presents a compelling investment opportunity at the intersection of blockchain gaming, DeFi, and the growing play-to-earn sector. The project is designed for sustainable tokenomics and long-term player retention.
- •SOL Boost Purchases: 100% of SOL spent on Hunter power upgrades flows to the treasury
- •Transaction Fees: A 1% protocol fee applied to DEX trades of $GHOST post-launch
- •NFT Mint Sales: 0.10 SOL per mint (219 Ghost Premium Pass supply)
- •NFT Marketplace Fees: 5% on all NFT trades
- •Battle Pass Premium: 0.25 SOL per player per season for premium track access
- •Ad Revenue: Applixir rewarded video ads
- •World Boss Power Packs: 0.08-0.15 SOL per pack
- •Guild Creation Fees: 0.2 SOL per guild creation
- •Tournament Entry Fees: 0.05 SOL per tournament entry (10% house cut)
- •PvP Wager Fees: 10% house cut on all PvP match wagers
- •Dungeon Entry Fees: SOL entry for premium dungeon runs
- •Marketplace P2P Escrow Fees: 5% buyer fee on all P2P trades — seller receives 100% of listed price, buyer pays an additional 5% to the protocol treasury via atomic on-chain transfer
- •Pet Sales: 0.05-0.30 SOL per premium pet purchase
- •Crafting Fees: SOL fees on recipe execution
- •Premium Spins: 0.05 SOL per premium spin
- •Daily Shop: SOL-priced daily rotating offers
- •Mystery Chest Keys: 0.03 SOL per chest key
- •Tower Defense: 13 SOL purchase points (towers, runes, skill resets, speed boosts)
- •Inventory Expansion: 0.05 SOL per +5 inventory slots
- •API Licensing: Third-party developer access to game data and mechanics in Phase 4
- •Low barrier to entry: No NFT purchase required to start playing
- •Solana speed: Sub-second transactions, near-zero fees for players
- •Sustainable emission: Hourly cooldowns and balanced token sinks prevent hyperinflation
- •Persistent server: No serverless limitations — consistent ghost spawning and real-time state
- •Dual security: On-chain tx verification + server-side signature checks prevent all common exploits
- •Multi-revenue streams: Boss kills, boosts, streaks, and referrals keep players engaged daily
7. Legal Disclaimer
GHOST HUNTER • COLLECT. BATTLE. EARN.
ghosthunterpve.com • info@ghosthunterpve.com